Re: 0.16 FactoMoria (v0.0.6-BobDiggity) Post by BlueTemplar » Sun Nov 18, 2018 11:08 am Edited the modpack link above - the new modpack should.hopefully. solve syncing issues! Apr 11, 2018 Description: Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
a DBEC* modpack
(Diggy - Bob's - Earendel (AAI) - (Mad) Clown)
1.) Diggy configured to work well with Bob's Ores. 2.) Bob's ores configured for 'maximum ore-ness' 3.) AAI to extend the burner phase of the game (but *especially*, hopefully making AAI miners work). 4.) (an older version of) MadClown's nukes to give Bob's thorium something to be used in Also : 5.) dorfl's Logistic Carts should work well for a 'mine' ambiance ! ---- How to install : EDIT : Alternate option : download the modpack directly and play it in MultiPlayer on Ninsa's Kuro Gaming servers ! (see 2nd post of this thread : viewtopic.php?p=386991#p386991 ) Factorio 0.17 Download0.) I recommend getting a standalone Factorio portable version (0.16.51) from the official website. 1.) Create a scenarios folder : ./Factorio/scenarios/ 2.) Download the latest 'stable'* version from RedMew's GitHub : https://github.com/Valansch/RedMew/arch .. e938b4.zip *used for the Diggy game session that FFF-268 talked about. 3.) Extract it in the aforementioned folder : ./Factorio/scenarios/ 4.) Take a peek at the Diggy ReadMe : ./Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/docs/scenarios/Diggy.md 5.) As Diggy.md indicates : ![]()
Open `[./Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/]map_layout.lua` [] and look for `--require 'map_gen.combined.diggy'`[line 23]. 6.) Create a ./Factorio/mods/ folderChange this to `require 'map_gen.combined.diggy'`, by removing the double dashes. 7.) Download the following mods : Bob's : https://mods.factorio.com/mods/Bobingabout/boblibrary https://mods.factorio.com/mods/Karosieben/boblocale (translations) https://mods.factorio.com/mods/Bobingabout/bobassembly https://mods.factorio.com/mod/bobclasses (not balanced for Diggy yet) https://mods.factorio.com/mods/Bobingab .. lectronics https://mods.factorio.com/mods/Bobingabout/bobenemies (not spawning in FactoMoria yet) https://mods.factorio.com/mods/Bobingab .. greenhouse https://mods.factorio.com/mods/Bobingabout/bobinserters https://mods.factorio.com/mods/Bobingabout/boblogistics https://mods.factorio.com/mods/Bobingabout/bobmining https://mods.factorio.com/mods/Bobingabout/bobmodules https://mods.factorio.com/mods/Bobingabout/bobores <= the most important one ! (and the only one reallyworked on in FactoMoria 0.0.8) https://mods.factorio.com/mods/Bobingabout/bobplates https://mods.factorio.com/mods/Bobingabout/bobpower https://mods.factorio.com/mods/Bobingabout/bobrevamp https://mods.factorio.com/mods/Bobingabout/bobtech https://mods.factorio.com/mods/Bobingabout/bobwarfare (might make the game too easy without Bob's Enemies spawning..) https://mods.factorio.com/mods/Bobingab .. eequipment AAI : https://mods.factorio.com/mod/aai-industry MadClown : https://mods.factorio.com/download/Clow .. 000da54978 (older version : 1.0.0, newer won't work, because they would require Angel's mods that replace Bob's ores !) Raeon's Induction charging https://mods.factorio.com/mod/Induction%20Charging (solar panels (including armor ones) don't work underground !) dorfl's Logistic Carts : https://mods.factorio.com/mod/logicarts (should work well in the narrow mines!) Coppermine's What is it really used for? https://mods.factorio.com/mod/what-is-i .. y-used-for (to make sense of all the recipe chains, especially for Bob's Electronics ! TheStaplerGun's awesome pipes : https://mods.factorio.com/mod/PickerPipeTools https://mods.factorio.com/mod/underground-pipe-pack Oktokolo's smarter refueling Inserters https://mods.factorio.com/mod/InserterFuelLeech (to go with the AAI extension of the Burner Age!) Zombiee's Very Shiny GFX : https://mods.factorio.com/mod/ShinyBobGFX[/color] Enabled again in 0.1.8 : Zaflis' VehicleSnap for that tight driving in corridors : https://mods.factorio.com/mod/VehicleSnap PickerExtended by Nexela : https://mods.factorio.com/mod/PickerExtended (do you *really have to ask why?) 0.0.7 : WARNING : might cause MultiPlayer desync issues ! 8.) Paste those .zips in the ./Factorio/mods/ folder 9.) download the following
Mac Os X Snow Leopard For Vista10.) download the following
./Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/map_gen/Diggy/Config.lua and ScatteredResources.lua in ./Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/map_gen/Diggy/Feature/ScatteredResources.lua 10.) Rename the folder ./Factorio/scenarios/RedMew-a4605041bb6da3770ffe117a18f1a33e37e938b4/ to ./Factorio/scenarios/FactoMoria_BobDiggity_0.1.8/ 10.) Launch (the right) Factorio (from ./Factorio/bin/x64/Factorio.exe for instance). 11.) Launch the game from Play => Scenarios => User scenarios/FactoMoria_BobDiggity_0.1.8 Enjoy !! Version History : 0.0.2 - Had forgotten Induction Charging 0.0.3 - Also named DiggyBob (thanks to TheStaplerGun) 0.0.4 - Had forgotten What is it really used for? 0.0.5 - Some great Quality Of Life mods added ! 0.0.6 - Even if it's great, had to disable VehicleSnap Due to MP sync issues. 0.0.7 - Had to remove PickerExtended from the MP mods list due to desync Issues 0.1.8 - Might need game restart - Clock removed ; VehicleSnap is back ; Wood in Market ; Biters Enabled (were disabled due to testing, my bad!) ; Support for AAI Industry and Bob Warfare Walls added. EDIT : renamed 0.0.8 to 0.1.8 to indicate the changes to the mod itself (Diggy in this version), which might require a game restart. TODO : - the TODO's XD - Credits Work In Progress : New map generation by Rdjrjqouqcu (hopefully ready for tomorrow's (2018-17-11 2PM CET 'vanilla' Diggy!) Treasure chests and HighScore coins by Linaori :
Huge rocks on top of resources for 'vanilla' Diggy (and various types of rocks for FactoMoria!) (hopefully ready for tomorrow's (2018-17-11 2PM CET 'vanilla' Diggy!) Rebalanced mining :
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Factorio-2D-sandbox in which you have to prepare a foreign planet for a comfortable stay Earthrealm inhabitants! You’ll collect resources, explore technology, build infrastructure, automate production, and fight foreign enemies. Use your imagination to design its factories, combine simple elements to create complex structures. Wise use management skills to all is a stable function …
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